1/31/2024 0 Comments For ipod instal Godot EngineLike 3.0 before it, the upcoming Godot 4.0 release will be a significant change in the Godot ecosystem, and we expect that users will keep using Godot 3.x for a while, until Godot 4.x is stable enough and works reliably on all hardware. We’ve updated our release policy to better reflect our intention to follow Semantic Versioning, and the support expectations for each branch. Since we renamed 3.2.4 to 3.3, thus opening up a new stable branch, how does this impact our plans for long-term support while Godot 4.0 is being worked on? The 3.2 branch on Git has been reset to the 3.2.3-stable state, since all subsequent work done in that branch is now part of the 3.3 branch. This rename also means that no new release will happen in the 3.2 branch. So what was planned to be Godot 3.2.4 has been renamed to 3.3, and this is the release we’re publishing today.Īs such, Godot 3.3 is fully compatible with Godot 3.2.x (like you’d expect from a release named 3.2.4) and is a recommended upgrade for all users. This led us to have a quite feature-packed 3.2.2 release, and for over 6 months we’d been working on another feature-heavy 3.2.4 milestone.Īlong the way, we realized that our versioning scheme was too confusing and limiting, and that it could benefit from a change. We knew this would take a while, so we decided to make the 3.2 branch a long-term support branch, which would receive 3.2.x updates with bug fixes, but also new features as long as they don’t require breaking compatibility. When we released Godot 3.2 in January 2020, we switched the development focus towards the upcoming Godot 4.0, which is a major, compatibility-breaking rewrite of the engine’s core and rendering. Downloadĭownload Godot 3.3 now and read on to learn more about our versioning update, our plans for support, and of course the many new features in this update. Godot 3.3 is compatible with Godot 3.2.x and is a recommended upgrade for all 3.2.x users. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable. While most development focus is on our upcoming Godot 4.0 release, many contributors and users want a robust and mature 3.x branch to develop and publish their games today, so it’s important for us to keep giving Godot 3 users an improved gamedev experience. This release was initially planned as a 3.2.4 update to the 3.2 branch, but it grew to become a feature-packed update well worth of opening a new stable branch. All Godot contributors are delighted to release our latest milestone today, Godot 3.3, after more than 7 months of development!
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