1/30/2024 0 Comments Games like sonic mania on switchPress as well as players are very impressed by the SEGA-game that's developed by indie-developer PagodaWest Games. "It is an incredible honour to be a part of Sonic Mania" Last month Sonic Mania was released. But it's obvious they nailed it for most fans and newcomers, so that's why I've been refraining from expressing my concerns about the game. Second, while it's quite obvious the classic games are the same for everyone of us, what they means to us is very different, and the graphical geometry with that abstract feel the first games had made a huge impact in me, and the whole trascending background life and balance against artifice and corruption, the animal saving the nature from the hand of the greedy human, defines my point of view on the classic series, the way I feel it myself, so, when it's reduced to some wacky fight between the cartoonish hero and some comedic henchmen, I reject what I see.īoth points aren't so differnet, and I'm afraid I might not be expressing it the best way I could, but the feeling is there and I can't agree with the HBH's presence and anything related to them. Maybe if drawn differently and shown in a slightly different manner, I wouldn't mind it, but it bugs me the way it is. I think it has to do more with the style they're drawn, or also with the general tone and the number of moments that kind of scenes happen. I suppose is more as how cartoon momentos or anime moments are presented, since I always enjoyed those anything but serious moments like Sonic's or Robotnik's faces when they're hit, and I like mania's animations at the beginning of chemical plant, when the drops hits them. First, I'm not sure on how to explain the way I feel about it, so I didn't like very much how it sounded, but I hadn't anything better and I still don't have it. Well, two things about what I said before: That's not even getting into how we've seen what happens when Sonic goes in the opposite direction and takes itself way too seriously. For me, the added levity for me is an example of the developers knowing how to have some fun when putting the game together, and also helped established some personality of the characters in an official game that you'd otherwise only see in the manual. I'd also say that embracing those elements also gave Mania some actual personality/character to it, which I think helped the game stand out compared to the Genesis titles in a positive way (especially so given the accusations the game got as being a "lol ROM hack" early on). Cartoonish elements is far from a new element to classic Sonic, let alone an alien concept (we're talking about a character designed after Western cartoon icons like Felix the Cat and Mickey Mouse, after all). Check the supplementary materials for classic Sonic, even back then-the television shows (particularly AoSTH, more serious / story-driven stuff like SatAM, and Underground didn't completely shy away from this either), the comics/manga, the OVA, and even official game artwork, animated shorts (Man of the Year, CD's ending animation), and television commercials for Sonic products, both in the West and (especially) in Japan. In seriousness though-I don't really get Mania's heightened wackiness as a complaint or being uncharacteristic of classic Sonic, or those elements being examples of "modern" humor.
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